ETC Forums: Battle Phase Guide + Revised Damage Step Article - ETC Forums

Jump to content

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Battle Phase Guide + Revised Damage Step Article check it

#1 User is offline   WolfangSD Icon

  • Advanced Member
  • PipPipPip
  • Group: [banned idiot]Banned Idiots
  • Posts: 2,811
  • Joined: 24-December 05

Posted 09 November 2008 - 10:00 AM

The following post is copied from a website called City of Gamers where lots of high-level officials [used to] go. This is not my own words, but I do find this EXTREMELY useful.
QUOTE(Battle Phase Guide)
by Jeoffrey Yandoc
Posted 02-18-2005, 11:58 PM
--------------------------------------------------------------------------------

The Battle Phase is the most complex of all Yu-Gi-Oh! phases. This is the phase where the Game Mechanics can be very confusing to a beginner. This article will help readers understand the Game Mechanics of the entire Battle Phase. Examples of cards that activate in each step will be included.

This article will be beneficial to game developers and Yu-Gi-Oh! players. Game developers will understand the control flow of the Game Mechanics, while players can use each step to their advantage. For example, activating “Call of the Haunted” during Battle Phase can give it some protection by “Trap Jammer”. Another example is if you are about to battle a set “Man Eater Bug” or “Penguin Soldier”, attack the set monster with one of your monsters, then, after the Set monster is destroyed, activate “Call of the Haunted” and attack with the new monster. Using this tactic will help you avoid the nasty effect of Flip Effect Monsters from affecting the monster you’re going to Special Summon by “Call of the Haunted”.


Battle Phase Game Mechanic

Blue colored words are official words from Yu-Gi-Oh! terminology. Green colored words are automatic event that does not require player actions. Red colored words are sub-steps.


Battle Phase: You may not enter this phase if you are the starting player. If you do not to enter Battle Phase, you proceed to End Phase. You may enter this phase even if you don't have any monster in your field.
  1. Start Step:
    • Turn player declares that he/she is entering the Battle Phase.
    • Turn player has the priority to activate Spell Speed 2 here.
  2. Battle Step:
    • Sub-step 1: Turn player has the priority to activate Spell Speed 2 here. (Example: Turn player can activate Call of the Haunted here).
    • Sub-step 2: Decide if conducting battle. If you are NOT conducting battle, got to End Step immediately.
    • Sub-step 3: Select and announce 1 monster to attack with, and declare 1 of your opponent's monsters your target (the monster you wish to attack).
      • Attack Response Chain. Turn player has the priority to respond with any appropriate Spell Speed 2 or 3 effect here. (This is the only chain in which cards like Mirror Force, Sakuretsu Armor, Magician's Circle, and Magic Cylinder can be activated.)
      • After the chain is completed, the Turn Player has Priority to activate any appropriate Spell Speed 2 effect or suggest a move to the Damage Step. The opponent can also activate appropriate Spell Speed 2 effects or agree to proceed to the Damage Step. (Example cards are: Book of Moon, Enemy Controller, Waboku, etc...Cards that do not have any specific activation timing.) This part can be repeated multiple times before moving into the Damage Step, but only if a player can activate appropriate cards or effects.
      • The Battle Step does not end until both players agree to move into the Damage Step.
  3. Damage Step:**1
    • Sub-step 1: Some Trigger-Effect will activate and resolve now.
      (Examples are "Sasuke Samurai", "Paladin of White Dragon", "Mystic Swordsman LV2", and "Mystic Swordsman LV 4").
    • Sub-step 2: Flip target card face-up if face down.
      • Continuous Effect monster that was flipped are now Active (Examples are "Jinzo", "Goblin King", "The Agent of Force - Mars"). However, Continuous Effect that involves destroying monster(s) will not resolve until Sub-step 5.
      • Trigger Effect that activates during Damage Step activates and resolves now. (Examples are "Reflect Bounder", if attacked while in Attack Position, inflicts damage to the opponent now).
      • "Cross Counter" can be activated here.
    • Sub-step 3: Damage Calculation part 1: Calculate damage.
      • Turn player has the priority to respond with Spell Speed 2 here.
      • The following effects can be activated, form a chain, and
        resolve now:
        • Spell Speed 2 that modifies ATK or DEF stat. (Examples are "Rush Recklessly", "Limiter Removal", Mirror Wall", "Micro Ray").
        • Effects that negate the activation of a card can be used in response. (Examples are Counter Trap Cards, and monster effects like "Horus the Black Flame Dragon LV8" and "Maryokutai").
        • Monster effects that can be activated during the Damage Step and that modify ATK or DEF. (Examples are "Injection Fairy Lily" and "Sanga of
          the Thunder").
        • "Disc Fighter's" effect Triggers, then after the Chain Block resolves, go immediately to Sub-step 5.
        • When "Spirit Reaper" is targeted by a card and the card resolves, "Spirit Reaper" will not be destroyed by its own effect until Sub-step 5.
    • Sub-step 4: Damage Calculation part 2: Apply damage.
      • Inflict damage to players' Life Points.
      • Card effects that activate when a monster inflicts Battle
        Damage to a player's Life Points activate, form a chain, and resolve now. (Examples are "Don Zaloog", "Airknight Parshath", and "Robbin' Goblin").
      • "Nutrient Z" cab be activated.
    • Sub-step 5: Resolve effects.
      • From this point forward, monsters are considered "destroyed". So monsters destroyed by "Dark Ruler Ha Des" cannot activate their effects, destroyed monsters are not eligible for selection by card effects such as "Hane Hane", etc.
      • Resolve Continuous Effect that involves destroying monster(s).
      • Activate card effects that do not activate when a monster is sent to the Graveyard and resolve them now. (Examples are all Flip Effects, "Reflect Bounder", if attacked while in Attack Position, destroys itself now, "D. D. Warrior Lady", "Wall of Illusion", and the effects of "Slate Warrior" and "Royal Keeper" that increase their ATK and DEF. These effects form a chain and then resolve).
    • Sub-step 6: Send to the Graveyard.
      • Send destroyed monsters to the Graveyard.
      • Activate effects that activate "at the end of the Damage Step" (Examples are "Legendary Jujitsu Master", "Getsu Fuhma", "Spear Dragon", and "Ryu Kokki"), as well as effects that activate when the monster is sent to the Graveyard (Examples are "Mystic Tomato", "Giant Rat", "Witch of the Black Forest", and "Sangan"). These effects form a chain and then resolve.
  4. Go back to Battle Step.
  5. End Step:
    • Turn player declares the end of his/her Battle Phase.
    • Activate effects that activate "at the end of the Battle Phase". (Examples are "Goblin Attack Force" and "Giant Orc").
    • Turn player has the priority to activate Spell Speed 2 here.
Analysis

Most of the steps in the Battle Phase are automatic and second nature to advance duelist. But for beginners, it's new, complex, and hard to understand. For example, not many duelist are aware of Battle Step Sub-step 1. If the turn player has a Set "Trap Jammer" for more than 1 turn, then they can use this sub-step to activate continuous Trap cards and don't have to worry about "Dust Tornado". Another example is pretend that the Turn Player has 2 Set "Zero Gravity", "Magical Scientist" in face-up DEF mode, and "Blue-Eyes White Dragon" in ATK mode. The Opponent has a "Labyrinth Wall" in face-up DEF mode. The Turn Player can activate "Zero Gravity" in Battle Step Sub-step 1, attack LW with MS to destroy LW, then activate the second "Zero Gravity" in the second pass on Battle Step Sub-step 1, Then attack directly with BEWD.

It is also a misconception that when a player attacks "Slate Warrior" or "Royal Keeper", these monsters will benefit from their effect. This is incorrect. The effect of these monsters happen AFTER Damage Calculation, during Battle Step Sub-step 5.

In addition, players can enter Battle phase even if they don't have monsters on the field, or if they are not planning to attack. This is usually done when you want to summon "Berserk Gorilla" on this turn and you don't want him to attack. To accomplish this, you enter and leave your Battle Phase to proceed to Main Phase 2. Then you summon "Berserk Gorilla" in Main Phase 2.

Study and learn the Game Mechanic to improve your dueling skills. Surprise and intimidate your opponent on your knowledge of the game. Remember, knowledge is power.


------------------------------------------------------------------------------------------
Sources:
**1 Damage Step is from Mr. Kevin Tewart's Post: http://lists.upperde...essages?id=1757 in the UDE's Judge's List. Mr. Kevin Tewart is the Game Developer from UDE Yu-Gi-Oh! TCG R&D Lead, Upper Deck Entertainment (26 Oct 2004).
UDE: www.yugioh-card.com
Netrep™ Thread: Monster Destroyed in Damage Step other than Battle
Netrep™ Thread: Berserk Gorilla Vs. Final Attack Order
Netrep™ Thread: Set Berserk Gorilla Vs. Final Attack Order Vs. Airknight
Special thanks to the following Netrep™ member:
novastar for some ruling enlightenment about Continuous Effect and terminology.[/b]

0

#2 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 12:40 AM

I posted this here, cause its pretty big and important for anyone playing IRL or online as it changes the rules slightly. Curtis retracted this once for confusion among players, but its back up now, so that makes it official and it goes into effect immediately. Curtis is not Metagame, this is from the Judges Forum...UDE & Konami official, so its 100% legit and accurate. Ill link to the forum it self for proof...you dont need an account to see it:


http://entertainment.../ShowForum.aspx

*copypasta of entire post by Curtis*

Battle Phase

You may not enter this phase if you are the starting player. If you do not to enter Battle Phase, you proceed to End Phase. You may enter this phase even if you don't have any monster in your field.

Start

* Turn player declares that he/she is entering the Battle Phase.

* Turn player has the priority to play or activate a Spell Speed 2 effect or card at the start of Battle Phase.

Decide if conducting battle. Note entering Battle Phase doesn't means you have to declare attacks. If you do not, go straigh to End of Battle Phase

The Battle Step

Sub-step 1: Start/Attack Declaration

Select 1 monster you control to attack with, and declare 1 of your opponent's monsters as your the monster you wish to attack.
* Turn player retains priority to respond to his own attack declaration with Spell Speed 2.

* Only one chain can be created in direct response to the attack declaration. Cards such as mirror force, Magic Cylinder, Sakuretsu armor can be activated or chained at this point

Substep 2: Before Damage Step

* Cards that doesn't needs to be activated in direct response to the attack declaration, but before the damages step can be activated here. Note at this sub step, several different chains can be created before both players agrees to enter Damage Step.



The Damage Step

The Damage Step is comprised of a series of events. The start of the Damage Step, flipping the face-down attacked monster face-up, damage calculation, inflicting Battle Damage, activating the Flip Effect of the flipped monster, and sending a monster destroyed by battle to the Graveyard are seperate events that all happen during the Damage Step.

The Damage Step has specific rules that govern what can or cannot be activated. Some cards can't be activated at all, while others can only be activated during very specific events that occur within the Damage Step:

Cards that can be activated at Damage Step:

1. Counter Trap Cards
2. Spell Speed 2 Effects that alter the ATK/DEF of monsters
3. Effects that specify activation timings within the Damage Step
4. Quick Effect (Multi-Trigger) Monster Effects that negate the activation of a card/effect
5. "Attack and Receive", "Chthonian Blast", "Desrook Archfiend", "Michizure", "Null and Void", and "Numinous Healer"

Please refer to Pgs. 34-36 of the rulebook (ver. 7.0) before reading this post.



Substep 1. Start of the Damage Step

Some cards have effects that activate at the start of the Damage Step. Monsters like "Steamroid", "Rampaging Rhynos", "Crystal Beast Topaz Tiger", "Etoile Cyber", "Super Robolady", "Super Roboyarou", "Black Veloci", and "Jain, Lightsworn Paladin" with Continuous Effects that are applied when attacking a monster, attacking directly, or being attacked are applied at this time without starting a Chain.

Some monsters have Trigger Effects that activate when attacking a face-down monster and start a Chain at this time because they do not flip the face-down monster face-up, like "Neo-Spacian Grand Mole", the "Mystic Swordsman" cards, "The Six Samurai Irou", "Razor Lizard", "Sasuke Samurai", and "Sasuke Samurai #4". Each of these effects destroys, etc. the monster without flipping it face-up or applying damage calculation.

The effect of "Nanobreaker" starts a Chain if it is attacking a face-up Level 3 or lower monster. "Disciple of the Forbidden Spell's" effect starts a Chain if it is attacking a face-up monster with an Attribute that was selected by its effect. "Ninja Grandmaster Sasuke's" effect activates if it attacks a face-up, Defense Position monster. (These effects won't activate if the opponent's monster is face-down)

Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time. This includes cards like "Shrink", "Limiter Removal", "Rush Recklessly", "Rising Energy", and "Mirror Wall", though it is uncommon to do so.



Substep 2 Flipping the Face-Down Monster Face-Up

If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect or a Trigger Effect that activates when it is flipped face-up, the effect will not activate at this time.

If the flipped monster has a Continuous Effect that is active while it is face-up on the field, the Continuous Effect is applied at this time. This includes the Continuous Effects of monsters like "Star Boy", "Hoshiningen", "Jinzo", and "Spell Canceller" that apply as long as the monster is face-up on the field. Effects that would prevent the flipped monster from being attacked, like "Command Knight's" effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following battles.

Sometimes the flipped monster will have a Continuous Effect that causes it to "self-destruct" if proper field conditions are not met ("Giant Kozaky", "Zombie Mammoth", "Thunder Nyan Nyan", etc.) When this occurs, the monster is not immediately destroyed. Damage calculation is still conducted. If the monster is destroyed by the battle, its effect is not applied. If the monster survives the battle, it is destroyed by its effect after damage calculation.

Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time, though it is uncommon to do so.



Substep 3 Before Damage Calculation

The effects of cards like "Drillroid" and "Ehren, Lightsworn Monk" activate at this time, after the face-down monster has been flipped face-up and before damage has been calculated. Sometimes these effects will state something similar to "without applying damage calculation", which means that damage calculation will not occur and will actually be skipped over. (The remainder of the Damage Step that occurs AFTER damage calculation will continue as normal)

Cards like "Blast Sphere", "Adhesive Explosive", "Kiseitai", and "Ancient Lamp" have effects that activate when they are flipped face-up by an attack and their effects are activated at this time. These cards typically have effects that state that they are activated without applying damage calculation.

The damage-inflicting effects of "Reflect Bounder", "Yubel", and "Yubel Terror Incarnate" are also activated at this time.

Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster are typically activated at this time. You are allowed to have multiple Chains for the use of activating these types of effects. If you activate "Rush Recklessly" and it is negated by your opponent's "Magic Jammer", you can start another Chain by activating "Rising Energy", etc.



Substep 4 Damage Calculation

Some effects in the Yu-Gi-Oh! TCG are applied "during damage calculation". Damage calculation is a specific event in the Damage Step during which we compare the ATK and/or DEF of the monsters in battle and inflict Battle Damage, if appropriate, following the rules on Pages 35-36 of the rulebook (Version 7.0). Some effects are applied during this very specific event, like "Injection Fairy Lily" and "Kuriboh", begin a Chain, while Continuous Effects that are applied during damage calculation do not.

We only get one Chain with which to activate effects that are activated "during damage calculation". Only effects that are activated "during damage calculation" and effects that negate them, such as Counter Trap Cards and the effects of cards like "Herald of Orange Light" and "Light and Darkness Dragon", can be activated at this time. Effects that increase, decrease, halve, double, etc. the ATK and/or DEF of a monster cannot be activated at this time, unless they are specifically allowed to be activated "during damage calculation". This means that cards like "Shrink", which are not specifically activated "during damage calculation", cannot be activated, while "Injection Fairy Lily's" effect can be activated.

Any Continuous Effects specific to damage calculation are applied (turn on) before the "during damage calculation" Chain begins, but some can be applied or disappear during the Chain's resolution if the conditions of the battle change (ATK/DEF change, Life Point change, etc.) After the "during damage calculation" Chain has finished resolving and all appropriate Continuous Effects have been applied, the results of the attack are determined and any resulting Battle Damage is inflicted.

If a monster is destroyed by a card effect during damage calculation ("Divine Wrath", etc.), any remaining effects on the Chain finish resolving. After the Chain finishes resolving, damage calculation stops. No battle damage is inflicted and neither monster is destroyed by the battle. The monster that is destroyed by a card effect is not considered to have been destroyed by battle, because damage calculation stopped and this determination wasn't made. The remainder of the Damage Step continues as normal.



Honest Issues

"Honest" is a bit odd, because it can be activated anytime from the start of the Damage Step up to and including damage calculation. A player's ability to respond to its effect will depend on when "Honest's" effect is activated. Some card texts do no indicate that a card can be activated during damage calculation, but their card rulings do, like "Injection Fairy Lily" and "Honest". Be sure to check the FAQ and Judge Forum if you are uncertain. (Keep in mind that a very, very small number of cards use this specific portion of the Damage Step.)

Example 1: Injection Fairy Lily and Rising Energy

Player A has "Dark Magician" in Attack Position and "Rising Energy" set in his Spell and Trap Card Zone. His opponent has "Injection Fairy Lily" in Attack Position. Player A attacks "Injection Fairy Lily" with "Dark Magician". During damage calculation, Player A's opponent activates "Injection Fairy Lily's" effect. Player A cannot chain "Rising Energy" to increase the ATK of "Dark Magician".

Example 2: Injection Fairy Lily and Divine Wrath

Player A has "Goyo Guardian" in Attack Position and "Divine Wrath" Set in his Spell and Trap Card Zone. His opponent, Player B, has "Injection Fairy Lily" in Attack Position. Player A attacks "Injection Fairy Lily" with "Goyo Guardian". During damage calculation, "Injection Fairy Lily's" effect is activated. Player A chains "Divine Wrath" to negate the effect of "Injection Fairy Lily" and destroy it. Damage calculation stops, no Battle Damage is inflicted to Player B's Life Points, and "Goyo Guardian's" effect does not activate because "Injection Fairy Lily" was destroyed by the effect of "Divine Wrath" and not by battle. The remainder of the Damage Step continues as normal.

Example 3: Injection Fairy Lily and Skyscraper
Player A has "Skyscraper" in her Field Spell Card Zone and "Elemental Hero Wildedge" in Attack Position. She attacks her opponent's Attack Position "Injection Fairy Lily". During damage calculation, her opponent activates "Injection Fairy Lily's" effect, increasing its ATK to 3400. After "Injection Fairy Lily's" effect resolves, "Skyscraper's" Continuous Effect is applied to increase the ATK of "Elemental Hero Wildedge" to 3600.

Example 4: Honest Vs. Honest

Player A has "Honest" in his hand and "D.D. Warrior Lady" in Attack Position. His opponent, Player B, has "Honest" in her hand and "Blue-Eyes White Dragon" in Attack Position. Player A attacks the "Blue-Eyes White Dragon" with "D.D. Warrior Lady". During damage calculation, he activates the effect of "Honest". If Player B wants to activate the effect of their "Honest", they would need to chain it. They cannot wait until after Player A's "Honest" resolves and start another Chain, because when the current Chain finishes resolving damage will be calculated and the timing to activate the effects of cards like "Honest" will have passed.



Substep 5 Battle Damage - After Damage Calculation

If the flipped monster had a "self-destruct" effect ("Giant Kozaky", Zombie Mammoth", "Thunder Nyan Nyan", etc.) and it has survived the battle, it is destroyed by its effect at this time if its proper field conditions are not met.

Some cards have effects that activate when Battle Damage is inflicted to a player's Life Points. Cards like "Don Zaloog", "Spirit Reaper", "Doom Dozer", "Kycoo the Ghost Destroyer", "Sasuke Samurai #3", "Evil Hero Wild Cyclone", and "Magna Drago" activate at this time. The effect of "Red Dragon Archfiend" that destroys every Defense Position monster on the defending player's side of the field also activates at this time. If the attack was a direct attack, the Spell Card "Sebek's Blessing" may be activated.

"Attack and Receive", "Numinous Healer", "Damage Condenser", and the effect of a face-up "Damage = Reptile" may be activated at this time.

We have one exception, which is entirely rulings-based: "Flashbang". "Flashbang", if activated, is actually activated before the effects of cards that activate when Battle Damage is inflicted to a player's Life Points, and if its effect resolves properly the effects of cards that activate when Battle Damage is inflicted will not activate, because the turn ends.



Substep 6 Resolve effects.

After damage calculation, the infliction of Battle Damage, and any effects that activate as a result, the Damage Step has a section devoted to dealing with the Flip Effect of the Flip Effect Monster that was flipped face-up by the attack. If the flipped monster had a Trigger Effect that activates when the monster is flipped face-up ("Royal Keeper", "Nightmare Penguin", etc.), it will be activated at this time.

The Trigger Effects of "D.D. Warrior", "D.D. Warrior Lady", and "D.D. Assailant" activate at this time. If "Wall of Illusion" was attacked, its Trigger Effect activates at this time.

If a monster destroyed by the battle has a Continuous Effect that is applied while the monster is face-up on the field ("Jinzo", "Spell Canceller", etc.), the Continuous Effect is no longer applied. Continuous Effects that change where a monster goes when it is removed from the field at the end of the Damage Step are unaffected ("Crystal Beast" monsters, "Dark Magician of Chaos", etc.).

If the Flip Effect of the flipped monster targets, you cannot select a target that has been destroyed during damage calculation. (Ver. 7.0 rulebook, Pg. 34)



Substep 7 End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard

Monsters that have been destroyed by battle are now sent to the Graveyard. If the monster destroyed by battle has an effect that activates when it is destroyed by battle and sent to the Graveyard, its effect starts a Chain. Effects that can be activated when a monster is destroyed by battle and sent to the Graveyard ("Tualatin", "Desrook Archfiend", "Green Baboon, Defender of the Forest", "Time Machine", "Destiny Signal", "Domino Effect", etc.) may be activated/chained at this time. A monster that activates its effect when it destroys a monster by battle and sends it to the Graveyard ("Hydrogeddon", "Elemental Hero Flame Wingman", etc.) are also activated at this time.

If the effect of a card like "Macro Cosmos" is active, a monster destroyed by battle will be removed from play instead. Some monsters like "Apprentice Magician" will still activate their effect if they only need to be "destroyed by battle", and not the stricter requirement of "destroyed by battle and sent to the Graveyard". Monsters with effects that activate when they destroy a monster by battle, without the additional requirement of "sending it to the Graveyard" ("Fenrir", etc.), will also activate at this time.

A Counter on a "Crystal Core" monster or on "Big Core" is removed. If "Des Mosquito" was destroyed by the battle, 1 counter is removed. If "Spacegate" is active, 1 Gate Counter is placed upon it if the opponent's monster attacked or was attacked.

Some effects are given specific allowanced by Konami that allow them to be activated at this time, like "Michizure" and "Chthonian Blast". Cards such as these will typically have a ruling on the FAQ mentioning that they may be activated during the Damage Step, and they usually apply at this time.

The effects of cards like "The Six Samurai - Zanji", "Ryu Kokki", "Getsu Fuhma", "Rallis the Star Bird", "Ancient Gear Engineer", "Chainsaw Insect", and "Gonogo" are applied at this time.



Back to Battle Step

If you have another monster on the field, once you have completed the Damage Step you can go back to Battle Step and declare a new attack. Note even if you have several monsters and you opponent has an open field, each monster must complete the entire process before another monster can declare another attack. Each attack is individual. Only one at a time must be declared and resolved.



End of Battle Phase:

* Turn player declares the end of his/her Battle Phase.

* Turn player has the priority to activate Spell Speed 2 here.
* Activate effects that activate "at the end of the Battle Phase". (Examples are "Goblin Attack Force" and "Giant Orc"). Gladiator Beasts whosurvived the battle and remain face up on the field at this point can TAG.

This post has been edited by Val: 07 December 2009 - 10:23 AM
Reason for edit:: No need for the early draft that contained errors

Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

#3 User is offline   Val Icon

  • The Vision of ETC
  • Icon
  • Group: YGO Moderators
  • Posts: 18,254
  • Joined: 28-January 08
  • Gender: Female
  • Location: Way out west.

Posted 24 January 2009 - 01:42 AM

Example 1: Injection Fairy Lily and Rising Energy

Player A has "Dark Magician" in Attack Position and "Rising Energy" set in his Spell and Trap Card Zone. His opponent has "Injection Fairy Lily" in Attack Position. Player A attacks "Injection Fairy Lily" with "Dark Magician". During damage calculation, Player A's opponent activates "Injection Fairy Lily's" effect. Player A cannot chain "Rising Energy" to increase the ATK of "Dark Magician".[/b]

From what I've gathered as of late, cards like Shrink and Mirror Wall can no longer be activated during the "Damage Calculation" part of the Damage Step because unlike Honest and Prideful Roar... They don't have specific texts allowing it.

However, it also looks that because the general understanding allows Shrink to be used at any time before the 3rd Sub-step... You're still able to get around having Enemy Controller and Book Of Moon being chained to it.
0

#4 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 03:05 AM

Example 1: Injection Fairy Lily and Rising Energy

Player A has "Dark Magician" in Attack Position and "Rising Energy" set in his Spell and Trap Card Zone. His opponent has "Injection Fairy Lily" in Attack Position. Player A attacks "Injection Fairy Lily" with "Dark Magician". During damage calculation, Player A's opponent activates "Injection Fairy Lily's" effect. Player A cannot chain "Rising Energy" to increase the ATK of "Dark Magician".[/b]

From what I've gathered as of late, cards like Shrink and Mirror Wall can no longer be activated during the "Damage Calculation" part of the Damage Step because unlike Honest and Prideful Roar... They don't have specific texts allowing it.

However, it also looks that because the general understanding allows Shrink to be used at any time before the 3rd Sub-step... You're still able to get around having Enemy Controller and Book Of Moon being chained to it.
[/b]


You are correct Val.

Also worth noting...in this new "Damage calculations step" continuous effects are not applied until after that step is over (im sure theres some exceptions) but most noticeable with a card I use in my Virus deck, Giant Kozaky...up until know, I always thought he blew up once he flipped if the monster that attacked him was gonna kill it or not, apparently now...if they opponent has a bigger monster that will kill Giant Kozaky after being flipped, he will die from battle, his effect wont apply. Im wonder if this could apply to Jinzo...during damage calcutlations...he wouldnt be able to negate traps o.0 (face down to face up obviously) Although, that being sad, it would confirm Konamis gay ruling for flip summoning Sangan and Solemn Judgmenting it to negate it.
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

#5 User is offline   Chido Icon

  • viva la vida
  • Icon
  • Group: Members
  • Posts: 10,681
  • Joined: 26-August 05
  • Gender: Male

Posted 24 January 2009 - 03:15 AM

Flipping the Face-Down Monster Face-Up

If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect or a Trigger Effect that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.[/b]


what?

Posted Image


0

#6 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 03:22 AM

Quote

QUOTE

Quote

Flipping the Face-Down Monster Face-Up

If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect or a Trigger Effect that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.[/b]


what?
[/b][/quote]

When a monster simply "flips" from being attacked, its effect doesnt activate right there and then (unless card text states this) We've had this ruling for a while, but people rarely use flips now. This allows for other effects to be chained or continuous effects to activate if their activation timing is met, although their are a few commonly played now. I think this is where Ehren activates, but allows the flip/trigger effect to kick in of the previously face down monster.
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
1

#7 User is offline   Val Icon

  • The Vision of ETC
  • Icon
  • Group: YGO Moderators
  • Posts: 18,254
  • Joined: 28-January 08
  • Gender: Female
  • Location: Way out west.

Posted 24 January 2009 - 03:24 AM

Chido, I think that's referring to Royal Keeper and whatnot.


0

#8 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 03:25 AM

Chido, I think that's referring to Royal Keeper and whatnot.[/b]


Yes! Thank you.
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

#9 User is offline   Tenken Icon

  • Advanced Member
  • Icon
  • Group: Members
  • Posts: 4,180
  • Joined: 23-December 07
  • Gender: Male

Posted 24 January 2009 - 03:45 AM

Noo Honest chains are no longer going to confuse people, even though some will still misplay them. I haven't finished reading.

ehh, reading on. I guess it will still happen.

Skyscraper is cool.
0

#10 User is offline   Val Icon

  • The Vision of ETC
  • Icon
  • Group: YGO Moderators
  • Posts: 18,254
  • Joined: 28-January 08
  • Gender: Female
  • Location: Way out west.

Posted 24 January 2009 - 03:48 AM

Noooooo!!! Honest chains are no longer going to confuse people, even though some will still misplay them. I haven't finished reading.[/b]

Hahah... Honest and everything else will still confuse people. The main job I can see this acomplishing is the unfortunate facet of more people getting rulesharked, and more bad calls being made at events.

I'm glad that my next possible Regionals isn't until April.
0

#11 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 06:26 AM

In reality...nothing confusing about Honest, just people still try to chain their honest too it thinking it will do something.
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

#12 User is offline   Val Icon

  • The Vision of ETC
  • Icon
  • Group: YGO Moderators
  • Posts: 18,254
  • Joined: 28-January 08
  • Gender: Female
  • Location: Way out west.

Posted 24 January 2009 - 07:50 AM

Sheik, you've probaly seen this already but...

Originally posted by John Danker
I can see this creating a heck of a problem. We can't get players to announce they're moving from Main Phase 1 to Battle Phase....how do you think we're going to get them to announce they're moving from Damage Step-Sub-step 2 to [3] Calculate and apply damage Part 1: "Calculate damage"

Yeah....this is going to be fun.

Made me laugh. smile.gif
0

#13 User is offline   Vigilante Icon

  • "I got the arcade version of Ninja Turtles"
  • Icon
  • Group: Members
  • Posts: 1,797
  • Joined: 30-August 08
  • Gender: Male
  • Location: Southern California, USA

Posted 24 January 2009 - 08:00 AM

What was the OLD step ruling?
0

#14 User is offline   Val Icon

  • The Vision of ETC
  • Icon
  • Group: YGO Moderators
  • Posts: 18,254
  • Joined: 28-January 08
  • Gender: Female
  • Location: Way out west.

Posted 24 January 2009 - 09:08 AM

What was the OLD step ruling?[/b]

Up until this new information was brough to light... You could be in the damage calculation part of the damage step and activate spell speed 2 effects if they modified stats. Now, cards like Shrink, Blast With Chain, Mirror Wall, Rush Recklessly, etc need to be activated during an earlier sub-step.
0

#15 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 11:49 AM

Sheik, you've probaly seen this already but...

Originally posted by John Danker
I can see this creating a heck of a problem. We can't get players to announce they're moving from Main Phase 1 to Battle Phase....how do you think we're going to get them to announce they're moving from Damage Step-Sub-step 2 to [3] Calculate and apply damage Part 1: "Calculate damage"

Yeah....this is going to be fun.

Made me laugh. smile.gif
[/b]


Indeed, I had a nice giggle at that. No one really announces ending/beginning any phase...Now we have to do so just to have a cut off point for cards like Shrink. @_@...Im already dreading my locals Sunday...
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

#16 User is offline   Ronald Kime Icon

  • Advanced Member
  • Icon
  • Group: Members
  • Posts: 3,055
  • Joined: 02-December 07

Posted 24 January 2009 - 03:21 PM

I think thats how it always was. You wouldn't be able to chain Shrink to IFL's effect back in the old day. I don't see any changes but if someone does don't be afraid to post it.
0

#17 User is offline   Apollo Icon

  • You Can't Handle The Truth
  • Icon
  • Group: YGO Moderators
  • Posts: 8,935
  • Joined: 26-November 04
  • Gender: Male
  • Location: Massachusetts

Posted 24 January 2009 - 04:43 PM

I don't like this at all
Posted Image

Posted Image

War Record

3-1
0

#18 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 06:51 PM

I think thats how it always was. You wouldn't be able to chain Shrink to IFL's effect back in the old day. I don't see any changes but if someone does don't be afraid to post it.[/b]


Well...Shrink didnt exist in the old days for the TCG, but according to these rulings, lets say you were using Rush Recklessly (same timing as Shrink) you could activate it in response too IFL, but not anymore.
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

#19 User is offline   Hamilton Icon

  • I hope I won't forget you.
  • Icon
  • Group: YGO Moderators
  • Posts: 5,915
  • Joined: 25-February 08
  • Gender: Male
  • Location: Rockland County, NY.

Posted 24 January 2009 - 07:29 PM

Pinned.
0

#20 User is online   Sheik_the_Geek Icon

  • *Viewtiful Sexy*
  • Icon
  • Group: Members
  • Posts: 4,207
  • Joined: 12-January 06
  • Gender: Male

Posted 24 January 2009 - 10:02 PM

Pinned.[/b]


Thanks smile.gif
Resident Hater of GBs
Thunder Type Supporter
Inventor of RitualSworn
0

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Skin by Skinbox
Quality & cheap IPB skins, premade vBulletin styles, cheap Web templates and more! - Skinbox

Go to the top of the page